Some methodologies to use
Posted: Mon Jan 06, 2025 9:07 am
If we do not know which method may be the most appropriate, asking ourselves questions about what can facilitate learning, application time or our experience applying the method can give us the best answers.
One thing is clear and that is to take into account the classic methods, that is, the expository, demonstrative, interrogative, discovery, active-creative methods... without losing sight of methodologies such as:
Flipped Classroom
The student studies the subject first and then works on it in the classroom. Thanks to this learning through their own activity and a consolidation of the concepts in the classroom, feeling like protagonists, the students can achieve more meaningful learning.
Project-Based Learning
Students solve real-life problems through sri lanka phone data projects . Our job will be to refine the strategies that allow them to get the most out of it.
Gamification
Thanks to a playful environment, learning takes place in a more motivating way.
Including games in many of our activities , whether we call them dynamic or in a thousand other ways, can allow us to achieve new and better goals. Of course, starting from a 10-point plan, since playing just for the sake of playing… could have sterile results.
Design Thinking
This system, which is based on innovation and making the most of creativity, is an excellent tool for problem solving,
I hope I have managed to shed some light on our night…or rather, on the day to day we face. If we associate our daily drive with our creative spirit, we will surely get closer to our goals.
One thing is clear and that is to take into account the classic methods, that is, the expository, demonstrative, interrogative, discovery, active-creative methods... without losing sight of methodologies such as:
Flipped Classroom
The student studies the subject first and then works on it in the classroom. Thanks to this learning through their own activity and a consolidation of the concepts in the classroom, feeling like protagonists, the students can achieve more meaningful learning.
Project-Based Learning
Students solve real-life problems through sri lanka phone data projects . Our job will be to refine the strategies that allow them to get the most out of it.
Gamification
Thanks to a playful environment, learning takes place in a more motivating way.
Including games in many of our activities , whether we call them dynamic or in a thousand other ways, can allow us to achieve new and better goals. Of course, starting from a 10-point plan, since playing just for the sake of playing… could have sterile results.
Design Thinking
This system, which is based on innovation and making the most of creativity, is an excellent tool for problem solving,
I hope I have managed to shed some light on our night…or rather, on the day to day we face. If we associate our daily drive with our creative spirit, we will surely get closer to our goals.