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The greatest sustained demand for computation in human history

Posted: Sun Feb 09, 2025 10:11 am
by Rina7RS
In general, the Metaverse will have Computation is, and will likely remain, extremely scarce. "Every good computing resource in the world has historically been in short supply. This was true for CPUs, and it was true for GPUs." Therefore, the availability and development of computing power will constrain and define the Metaverse even if the end user will not realize it. It doesn't matter how much data you can take in, or how fast you can take it in, if you can't use it.

Consider today’s most popular metaverse-like experiences, such uganda mobile database as Fortnite or Roblox. While these platforms have achieved success through incredible creative achievement, it’s important to recognize that their innovations aren’t new ideas — they’re just new possibilities the possibilities of the metaverse. Developers have long been creating experiences with dozens of live players not hundreds or thousands in a single shared simulation that are limited by imagination.

It wasn’t until the mid-2010s that millions of consumer devices became capable of handling 100s of real players in a single match in a game, and server-side hardware became affordable and capable of processing this information in near real time. Once this technical barrier was broken, the gaming industry was quickly overtaken by games focused on rich UGC and large numbers of concurrent users Free Fire, PUBG, Fortnite, Call of Duty, Roblox, Minecraft. These games then quickly expanded to previously “IRL-only” media experiences e. Travis Scott concerts in Fortnite, or Lil Nas X in Roblox.